GameMotto
Advertising & sponsorship disclosure
Placement
Advertisements are explicitly labeled and appear only in the description area of participating games. They do not enter the game iframe, play page or share artwork, and do not buy moderation approval, editorial selection or organic ranking.
Participation
Each package specifies the sponsor, static artwork, destination, region, games, dates and payment arrangements. Developers individually accept participation. Changed content requires a new reviewed agreement; withdrawal stops future serving while earned records remain.
Measurement
After artwork loads, at least 50% of an advertisement must remain visible in the foreground for one continuous second to qualify. Counts are deduplicated by campaign, game, browser identity and UTC day, with additional signed-in account deduplication. Refused statistics, tests, identified authors or staff, bots, duplicates and reviewed invalid traffic do not enter allocations. These are first-party browser measurement rules, not independently certified evidence of viewing.
Revenue & payment
The pilot lasts 30 days. Collected funds less actual refunds and agreed payment-processing fees form distributable revenue: 80% for developers and 20% for the platform. The developer pool is allocated by each game’s valid impressions, separately by currency. No minimum revenue is promised. Campaigns with zero valid impressions enter a refund process. Preliminary statements are due within 7 days after the pilot, objections within 14 days and manual payment within 30 days.
Testing & future channels
Own test artwork and test campaigns do not earn real money. Advertising-network integration, approval and automatic payouts are not current capabilities. Unapproved channels remain disabled.