DOCUMENTATION

Deployment guides

Build locally. Deploy the finished browser game.

Unity WebGL

  1. Select the Web / WebGL build target. Disable Data Caching.
  2. Build with compression Disabled, Gzip or Brotli. .unityweb uses Unity decompression fallback.
  3. ZIP index.html, Build/ and TemplateData/ with relative paths.
game.zip
  index.html
  assets/
  scripts/

Deploy

Create a project, choose your framework, then deploy the ZIP. Once validation completes, open the production URL.

Runtime limits

80 MB maximum compressed and extracted size; up to 4,000 entries. Builds run in an isolated sandbox. Browser persistence, service workers and SharedArrayBuffer are unavailable. External assets need anonymous CORS access. Builds using absolute /assets paths must be rebuilt with relative paths.

Verified configurations: Godot 4.7.1 single-thread, Unity 2019.2 and Unity 6.1, Cocos Creator 2.0 and 3.8.2. Other engine versions need their own runtime check.

Deploy a Game